A theoretical thinker and design lover. Maker of brand, strategy and marketing in a digital product strategy and design consultancy.  A mix of my random thoughts, interests and opinions.
  • "Selfies assault the notion of autonomous, persistent, transcendent identity; the willingness to take them and share them inadvertently shows you don’t believe in the true, real self inside but instead in the need to continually demonstrate who you wanted to be, who you were, in a given moment, for a particular audience."
  • Balancing Analysis and Intuition

    There seems to be a loss or deficit in analysis these days. Not enough people are stopping to ask why before they continue on with making or doing whatever it is they are doing. 

    In making meaningful change and progress, there needs to be analytical thought. There needs to be someone there to question and critique. It is interesting to think about why design thinking has caught on so much in the last year or so. Design thinking pretty much brings to the business setting the ‘design critique.’ The step in the process where you question the design and why it works or doesn’t work. 

    Design thinking’s value is that it brings that sort of perspective to the process. Businesses know their business or at least they think they do. They have missed the critical step in questioning what they are doing.

    Ellen Di Resta sets up an interesting balance: the business of intuitive thinking and the value of analytical thinking as being balanced in what is called Design Thinking.

    That type of analytical mindset is something that has been happening outside of design for decades. Think about the human social sciences like Anthropology and Sociology. They are both built on the foundation of constant analysis and study. Theories emerge and evolve as the cultural context changes and their tools for observation get better.  

    Intuition and confidence need to be tempered with analytical critique and skepticism to generate meaningful understanding. 

  • Nothing exists in a vacuum

    Anything put into the world will affect or be affected by the socio-cultural context it sits within.

    Each thing put into the world will create ripples in the space it lives. Theses ripples will be large or small, but they will happen. And the context will change based on the reaction to this new thing. The same goes for the product/thing. It will change based on the reactions of its context.

    It’s tough to understand or try to understand that context and methods aren’t always clear. One way to better equip yourself is sociological theory of self. Think of a product or thing as a living, breathing being. Because it is.

    So how can you anticipate that or better understand it? Sociology provides perspectives for understanding (or at least to try to) the push and pull of this thing and the cultural context it fits within.

    There are a few theoretical lenses that provide an interesting way to think about the context of a product or service and the potential socio-cultural ripples it could create.

    Symbolic Interactionism – the meaning placed on a thing helps individuals to construct and make sense of their worldview.

    Functionalism – how do the parts of the system contribute to the overall stability of the whole.

    Social Learning Theory – how we learn from the whole of society to create our self-identity.

  • "

    Many of the trends and stabilities and patterns we see in the world of human culture are well-explained by a sort of economic model. We value these things, we treasure them, we trade them, we buy them, we sell them, we put money and time into maintaining them, and so forth and so on; that exists, that level exists. But that’s just the most recent period of cultural history. It wasn’t like that when our ancestors were first beginning to get the benefits of human culture.

    Now, if you look at it this way, then one of the nice things of this is that it means that I can still cling to one of my favorite ideas—the idea of a meme—and say where the meme’s eye point of view really works, and really when it is needed is in the early days. The best example of memes are words. Words are memes that can be pronounced; that’s their genus and species. Words came into existence not because they were invented, and languages came into existence not because they were designed by intelligent human designers, but they are brilliantly designed and they’re designed by cultural evolution in the same way that a bird’s wing and the eye of the eagle are designed by genetic evolution. You can’t explain human competence all in terms of genetic evolution. You need cultural evolution as well, and that cultural evolution is profoundly Darwinian in the early days. And as time has passed, it has become more and more non-Darwinian.

  • Bring back the people

    Design is about people. As designers, the responsibility is to create something that makes things better for people. If you really want to do that well, you need to understand people.

    It’s obvious right? Yet, we’re ignoring one of the greatest toolboxes to help us do that: social sciences and the humanities. The qualitative sciences that help us understand the fuzzy side of humans. Sure, neuroscience, physiology and the like will give you scientific answers but we all don’t have research labs at our disposal. The social sciences, like anthropology and sociology, provide pretty “low budget” methods and theories to at least give us a start in the right direction.

    One thing I keep hearing over and over and, I’ll admit, find myself saying over and over is design thinking. That thing that everyone wants now and firms everywhere are clamoring to do. So, let’s break it down. You take the way designers approach a problem and apply it to places outside design. Designers start with a problem that is centered around people. This design thinking thing is typically applied to an organization itself, which is made of, guess what? People. Businesses serve people.

  • The Symbolic Interaction of Things

    Symbolic interactionism dictates that we humans understand and construct the world around us by placing or imbuing meaning onto the things around us. Be it our house, our friends, a strange bobble head your brother gave you and even you iPhone. Each interaction requires interpretation and understanding that ultimately leads to meaning of some kind.

    This is precisely why we need to start looking more at the social sciences for cues of understanding as we move forward into a product-centric future. Whether that product is smartphone, an activity tracker on your wrist, or a bionic arm, these things will all have a role to play in our cultural context and; therefore, a role in the individuals understanding of self in that context.

    The creation of meaning is a subjective process that will change from person to person. This is not something that can necessarily be controlled or predicted by the makers. However, by considering the roles these products and services will play, a deeper understanding of the context of said product within the socio-cultural context can contribute to the future success (or failure) of a product. 

  • Brigette Borja De Mozota - Design Management

    I love this idea because it directly connect 3 very important ideas: utility, social context and individual motivations that fuel products as well as the marketing process and thinking. 

    Believe it or not, marketing and design are far more related (and should be) than either side would like to believe. 

  • "Products are tools of communication that ‘put the consumer on stage’ and help him exist as a social object."
  • This Month’s Reading List

    This month is all about design management, strategic design and finding new ways to do it better. 

    Design Management: Using Design to Build Brand Value and Corporate Innovation - Brigette Borja De Mozata

    First written in 2003, before the “design thinking” buzz so much less buzzy and more about bringing theoretical pieces of design into practical applications. 

    Design Anthropology: Theory and Practice - Ed. Wendy Funny, Ton Otto, and Rachel Charlotte Smith

    As a former anthropology major and current nerd on all things anthropological, this compilation of essays on the various ways that anthropological methods can inform and improve design is fascinating. 

    The Laws of Simplicity - John Maeda 

    More buzzy than the others, but written in a more engaging way. Interesting to think about simplicity and perhaps practicality when it comes to design. 

  • Hugh Dubberly of Dubberly Design Office, speaking at EPIC

    An interesting perspective on the application and opportunity of anthropology and the qualitative sciences in design and business. 

  • George Nelson

    Design may never be a science, but that is not to say that it cannot partner seamlessly with science, especially social science. 

  • "There have been proposals to ‘improve’ design by converting into a kind of science. Those with even a smattering of recent history will remember that the same attempts were made in psychology and sociology. I suspect that such efforts are not so much an attempt to improve, but rather to get a free ride on the enormous prestige science enjoys. Design is not science and it never will be."